The next update for Battleborn will be the game's last.

In a post on the game's official forums, Battleborn creative director Randy Varnell announced that he and most of Gearbox are shifting to a new unannounced project (that has to be Borderlands 3, right?)

Battleborn's final update includes some new Borderlands-themed skins, updated title art, some additional Finisher Boosts and Taunts, and some minor balance changes.

Battleborn's servers will remain up "for the foreseeable future".

"Although I’m sad my time on Battleborn is coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games," wrote Varnell.

"I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me.

"It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.

"Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally."

A colourful hero-based shooter, Battleborn launched in May of last year to decent if not spectacular reviews. However, it was almost immediately bodied by Blizzard's mega-hyped Overwatch, and it quickly halved in price before its competitive modes went free-to-play.

According to Steam Spy, Battleborn sold about 636,000 copies on PC, but only 13,300 people have played it in the past two weeks.

"Battleborn honestly isn’t worth the exasperation it causes," wrote Gameplanet's Baz Macdonald in his review. "Not because it is irredeemably terrible – there is some fun that can be squeezed out in places – but because there is nothing it tries to do that isn’t done better elsewhere. For a game so wide-ranging and ambitious in concept, there’s a real lack of design vision on display here."