Those speaking at the New Zealand Game Developers Conference this year include industry veterans from Ubisoft Montreal, Weta Workshop, and Mafia III studio Hangar 13.

Ubisoft Montreal gameplay programmer Aurelie Le Chevalier – who has worked 0n Rainbow Six, Child of Light, Shape Up, and For Honor – will deliver the conference's opening keynote.

A speaker hailing from much closer to home is Weta Workshop concept artist Paul Tobin, who has worked on a large number of blockbuster films, as well as Monolith's Shadow of Mordor. He is also the co-creator of Weta Workshop's tabletop title Giant Killer Robots, the creator of White Cloud Worlds, and creative director of Industry of Imagination.

The full list of confirmed conference speakers is here.

The New Zealand Game Developers Conference (NZGDC) is an annual professional game development conference primarily for a New Zealand audience. It focuses on practical and inspirational content, and provides networking opportunities with international guests.

This year's theme, Luck By Design, looks at success as a result of careful planning and focussed work, with a bit of luck sprinkled on top.

"We have an amazing speaker lineup at NZGDC this year, with one day dedicated to workshops and two days of inspirational talks and panels," said NZGDC Chairperson Niamh Fitzgerald.

"The NZGDC17 Committee has worked incredibly hard to secure the best speakers, who will share practical takeaways that game developers can apply to their own careers.

"If you’re making games, you should be at NZGDC17!"

NZGDC17 takes place September 6-8 at Auckland’s AUT University.

The conference is supported by many New Zealand organisations including Creative New Zealand, NZ On Air and Weta Workshop, as well as international games companies such as Epic and Unity.

Tickets are available now, and you can check out the full conference schedule here.