As Destiny 2's beta event comes to a close, further details regarding the game's Patrol mode have been revealed.

In a video with IGN, Bungie developer, Rob Engeln discussed some of the new features that will be found in Destiny 2's Patrol mode.

The full details can be found in the video below, but a brief breakdown is as follows:

Public Events will have a heroic modifier that can be activated, resulting in harder enemies, optional objectives, and potential boss encounters

Adventures, which are similar in scope to quest missions will expand on a destination's story. They'll be self contained and reasonably quick - players can start an Adventure and complete it without encountering a load screens (yay!)

Lost Sectors are hidden areas sprinkled throughout a destination. Their entrance is hinted at by a marking in the world, signalling players to search the area. Upon discovering the entrance, they can delve into unknown depths, encounter boss fights, and be rewarded with a loot chest.

World Quests are like adventures, but grander - if Adventures are small, bite size missions, World Quests are Bungie's way of telling much larger stories about a destination. This is probably a good example of Bungie taking the lore from the Grimoire and baking it into gameplay. World Quests unlock once players finish the main campaign, allowing for replayability.

Multiple landing points can be unlocked as you complete content throughout a destination.

Flashpoints are big weekly activity similar to the Nightfall Strike. Players are tasked with completing Public Events at the designated Patrol. There are also treasure maps and secret bosses that only spawn when that destination is the featured Flashpoint.

Destiny 2 releases on September 6 for consoles and October 24 on PC. You can pre-order your copy now at Mighty Ape.