Ubisoft has announced a new multiplayer IP for virtual reality, entitled Werewolves Within.

Developed by Ubisoft Red Storm, the studio behind several of the publisher's Tom Clancy games, Werewolves Within is a VR interpretation of the real-life party game variously known as Mafia or Assassin or Werewolf.

Players congregate around a campfire and are secretly assigned roles: townsperson, deviant, turncloak, gossip, watcher, tracker, and werewolf, which the other players must identify and call out.

Each role has different abilities and win conditions, and at the end of the 5 minute round, players must vote on who they believe the werewolf is.

The game uses character animation based on players' headset and controller movements and voice inflections (as well as more traditional emotes) to give their in-game avatars convincing body language.

It is one of the first online multiplayer-focused games announced for VR, designed for groups of five to eight people (via parties or online matchmaking).

"Werewolves Within gives players a taste of how VR can generate strong social connections, allowing you to get together to have a great time with others no matter how near or far they are," says creative director David Votypka.

It is scheduled for release this NA fall season, and is being aimed at all major VR platforms.