This week Oculus revealed the latest prototype of the consumer version of its virtual reality headset: the Crystal Cove.
The Cove solves the motion sickness problem of prior iterations by using a OLED display whose latency is inherently lower than that of LCD.
It also provides more accurate player movement tracking thanks to a full positional tracking system, whose camera follows the more than two dozen infrared dots placed all over the headset.
That allows players to lean and crouch – movements not picked up by the Rift previously.
Oculus CEO Brendan Iribe also revealed that the company’s new chief technology officer John Carmack would be leading an in-house game development team.
"He's working on a lot of exciting tech," Iribe told Engadget, "but, his heart and soul and history certainly lies in the game-development side.
"You'll see, over the next six to 12 months, if you monitor the careers page, we are putting up our team out there. We wanna make this a very open company.
“Pay attention to that page and you'll see more and more game developers showing up," Iribe added.
"We'll see where it goes, but I wouldn't be surprised if we didn't do more and more internal development."
That move sees Oculus adopt the model of companies like Epic Games and id Software, in that the games it develops will be a showcase for its tech.
"That's always been Epic's philosophy, and it's what allowed them to make what they made,” said Iribe.
“It's certainly been id's philosophy in the past. It's been John Carmack's philosophy – you gotta eat your own dog food here, and develop internal content also.
"When we catch on to a nugget that seems like it should become a full experience, we may end up doing it ourselves. We may end up putting it out and working with a third-party studio that does,” Iribe added.
“We've actually started to engage with third-party studios like that through the relations group, the publishing group, as well as our own development."
The consumer version of the Oculus Rift is expected to release sometime this year. The company's focus is on the PC and mobile markets.

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