Warhammer 40,000 Dark Millennium will no longer be a massively multiplayer game. Instead, publisher THQ has “refocused” its efforts into creating an “immersive single player and online multiplayer experience.” As a result of the change, 118 developers have been made redundant.
Dark Millennium has been hampered by rumours of troubled development, exacerbated by publisher THQ’s financial woes.
“As previously announced, we have been actively looking for a business partner for the game as an MMO,” said THQ games boss Brian Farrell.
“However, based on changing market dynamics and the additional investment required to complete the game as an MMO, we believe the right direction for us is to shift the title from an MMO to a premium experience with single and multiplayer gameplay, robust digital content and community features.
“Because we believe strongly in the high-quality and vast creative work that is in production, this is the right decision for both our portfolio and for gamers devoted to this powerful property.”
Inspired by the enormity of Blizzard’s success with World of Warcraft, many publishers have sought to create their own subscription-based MMOs but so far none have been able to come close to replicating Blizzard’s achievement.
No platforms or a release date has been announced for the new iteration of Dark Millennium.
The smaller scope of the game has resulted in the loss of 79 jobs at Vigil Games and 39 jobs at Relic Entertainment.