Here’s a roundup of today’s news found elsewhere on the internet:

5000 applied to work on COD (eurogamer) - Activision has so far received 5000 applications to work at Call of Duty developers Infinity Ward and Sledgehammer following the sacking of Vince Zampella and Jason West.

The eye-watering figure suggests Activision's high-profile falling out with Zampella and West hasn't put game developers off working under the publishing behemoth.

Acti laments poor Blur, Singularity sales (eurogamer) - Poor sales of Bizarre's racer Blur and Raven Software's shooter Singularity between April and June were offset by the continued gargantuan success of Call of Duty and World of Warcraft, publisher Activision Blizzard has said.

"Singularity fell short of meeting what is an exceptionally high bar within the shooter genre," said chief financial officer Thomas Tippl during an investor call last night.

"Additionally, Blur was not able to break out in what turned out to be a relatively soft racing genre despite the number of high-quality releases."

Tippl: Activision working on used market initiatives (vg247) - Activision COO Thomas Tippl has outlined the strategies which “have worked best so far” in tackling lucrative used game market, as well as mentioning the company has further ideas to gain a foothold in this area.

MS: Kinect gets “back to old arcade style of game’ (vg247) - Kudo Tsunoda, Microsoft’s general manager of Kinect, has said the tech is going back to the roots of arcade games.

Quake Live finishes Beta, subscription plans detailed (vg247) - id Software has announced Quake Live has finished Beta and Premium and Pro subscriptions will be made available later today.

SOE unveils 'EverQuest Next' at Fan Faire (Joystiq) - The third edition in the EverQuest franchise was teased by Sony Online Entertainment prez John Smedley this weekend at SOE's annual Fan Faire event. The publisher also held an extended panel on it -- tentatively titled EverQuest Next -- where Smedley revealed that the game will have "less classes" and be "more like EQ1" in that regard. He also said it has been "built from the ground up to be scaleable" and that it'll be playable on anything from "a laptop" to "a powerful PC."