Here’s a roundup of today’s news found elsewhere on the internet:

BFBC2 SecuROM to be erased (eurogamer) - The Steam edition of Battlefield: Bad Company 2 will ditch SecuROM in an upcoming game patch. Valve's own authentication service will be used instead.

The update, version 522175, is imminent. Apparently there's a bit of extra QA on Steam to bypass.

All non-Steam users can download the patch now. Unfortunately, a few problems appear to have cropped up; members of the BFBC2 forum report crashes to desktop after installing the update, and some are having account login issues.

There's a full list of changes on the Battlefield: Bad Company 2 forum.

Nintendo: we're "not good" at core games (eurogamer) - Nintendo of America boss Reggie Fils-Aime has admitted that Nintendo is "not good" at creating "core" games, and needs to actively court third-parties to make more mature titles like BioShock 2 for the platform.

"The fact of the matter is we know we create great content for younger consumers, we know we've got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda but maybe also wants something like a BioShock 2 to play as well," he told Industry Gamers at GDC.

"And we also recognize that we don't create that type of content ourselves. We're not good at it and it's not a key focus area. We want that content on our platform, so we have to court third-party developers and encourage them to make [those games]."

Asked how Nintendo might persuade third-parties, who seem increasingly sceptical about supporting the Wii, to create games for it, Fils-Aime argued that developing expensive, technically advanced core games for other platforms was not profitable.

"Developers love to create technically advanced games, and very visually stunning games, but the fact of the matter is not all of that content is selling exceptionally well either," he said.

"Look at the most recent NPD results. I'm not sure how much was invested into a game like Dante's Inferno, or how much is invested into a game like BioShock 2, but if that sales level is the best that they will do in a particular month, and it'll fall off rapidly from there, then those games aren't going to pay off their investment."

Resident Evil creator to open new Tokyo studio (gamesindustry.biz) - Resident Evil creator Shinji Mikami has announced plans to open a new development studio in Tokyo.

According to a translated Famitsu article by 1up, the new company will be called Tango and Mikami hopes it can foster new Japanese development talent.

"One of the reasons I'm building a company is to raise the game makers of the future, people who haven't gone pro yet," Mikami told the magazine.

"Game development is often overseen from a pure business perspective here, which is unique to Japan, and I have the impression that environment tends to prune away young talent. I really want to make Tango a company run from a creator's perspective, one that expands upon new talent."

Mikami is currently working in a freelance capacity on shooter Vanquish for Platinum Games, and once finished will wrap up his current business and lead the 13-man Tango, which already employs Grasshopper Manufacture sound director Masashi Takada, and Okami art director Naoki Katakai.

"We're going to handle all development within the company, so I think one development team will be the limit. I'd like to see it grow to 100 people or so in five to seven years," added Mikami.

He also said that when it comes to designing games, he'd like to return to the horror genre and bring together new 3D technology.

"When it comes to my personal desires, I'd like to make a true 3D horror game, something where you'd use glasses like in the Avatar film.

"It's been my goal since the original Resident Evil to be the first in the industry to make a 3D game. There needs to be a large 3D television-owning userbase before that can happen, but I always like trying out new things first."

BioWare likes the idea of downloadable “romance packs” (vg247) - BioWare has said it likes the idea of adding more relationship content to its games.

Speaking with Kotaku at GDC last week, Greg Zeschuk said that people ask about it all the time.

“People actually do ask: ‘Why don’t you do more relationships?’”, he said, adding that the idea of releasing more dating to the game via a “romance pack” after the fact is something he digs.

“You know, It’s possible,” he said “[Like] a take [DAOs] Leliana on a date pack.”

“That is a pretty good idea,” Ray Muzyka added.

“I’ve mentioned it to the guys,” said Zeschuk, “And maybe we will.”

The Doctors told us at GDC that players can expect lots more content for both Dragon Age and Mass Effect 2 in the future.

Nothing was said about any extra bow-chica-bow-bow content, though.

SEGA says it needs to do a better job with PS3 and 360 (vg247) - SEGA has said that it will no longer permit it’s classic IPs to be used in sub-par games as it tries to gain popularity on PS3 and Xbox 360.

Speaking with CVG, SEGA West’s Mile Hayes told the site that it plans on rebuilding it’s reputation with 360 and PS3 users this year.

“It’s important that our old IP that is respected, [and] we need to deliver a good product,” he said. “And in some instances we have done that – look back at when we re-did Sega Rally. It scored well and was moderately successful commercially. But then with other great franchises like Golden Axe we didn’t produce a great game at all.

“Going forward, if we’re going to look at any existing IP to bring out the locker, we have to make sure we get the quality to a level we now expect. I’m not saying which IP it would be – a Streets Of Rage, a Crazy Taxi, whatever. What we have to do now is build something that is 85 per cent plus [rated].

“We can’t just get away with PR.”

While Hayes does admit that the company “mismatched” MadWorld to Wii and should have done a better job with Beast Rider, SEGA has done well so far with Aliens vs Predator and Bayonetta, with both cracking the top five in the UK.