Here’s a roundup of today’s news found elsewhere on the internet:

OnLive business model a "shot in the arm" for Gaikai (gameindustry.biz) - David Perry has pointed out the drawbacks of cloud gaming service OnLive compared to his own Gaikai service, due to launch later this year, in the wake of OnLive's pricing and strategy announcements at this year's GDC.

Although OnLive players can rent games and try free demos, they are being asked to pay for their PC games on top of a $14.99 subscription, a pricing strategy that some are suggesting will hold back any significant growth.

"It's very different to OnLive," he told GamesIndustry.biz. "We're not trying to replace the consoles.

"[OnLive] have done an amazing job with the user interface [but] the cost per data centre to do all of that streaming is very expensive. That's why they have a subscription. Would you pay $15 a month for it? You're paying for the games on top of the service. You're paying $15 only to have the opportunity to buy the games. $15 gives you no games. If you decide, 'I don't want to keep paying that subscription', you've just lost access to your games bought at full price," he said.

Just Cause 2 to get "a lot" of DLC (eurogamer.com) - Avalanche Studios has told Eurogamer that although "a lot" of Just Cause 2 DLC is planned, you will have enough on your plate wading through the extra content after the 15 to 20 hour main campaign has finished.

"Yeah, we're going to have some fun with DLC," beamed lead designer Peter Johansson, "but unfortunately I can't talk about the specifics.

"We're going to have a lot of DLC. We'll see what happens," he added with a grin. "DLC is important, but a game like Just Cause 2 can live pretty long because it's not just playing through the story and being done with it - there's the completion rating and playing with friends. That's what we do in the office!"

Johansson said his save file at the time of the interview was 60 per cent complete, a feat that had taken him 55 game hours to accomplish. Finishing the campaign, he explained, represents barely a quarter of what's on offer.

Tretton: Move is not meant to replace current controllers (vg247.com) - SCEA bossman Jack Tretton has said that Move is not meant to replace current controllers, only to provide the consumer with options.

Speaking to G4 during GDC, Tretton also said that while Nintendo may have ushered in the era of motion controls, Sony was right there with it with EyeToy.

“We have a 15-year heritage in this business which in some industries that is a short time, but in the game industry, it is a lifetime,” Tretton told G4’s Adam Sessler.

“PlayStation has come to stand for accuracy, cutting edge technology, and we certainly give Nintendo all the credit in the world for what they have accomplished with motion gaming, but we really feel we ushered that in with the original EyeToy."

“So what we feel we have progressed to is the next generation of motion gaming experience where using the controller and the camera, we’re able to get the most immersive, most realistic, motion gaming experience gamers have ever seen.

“The key though for the consumer is choice. We don’t want to force motion gaming down their throat, so for the shooter fan, it’s gonna be ‘well, I like motion gaming but I prefer my DualShock’, so that’s going to be be there for them. The thing about this motion gaming is that it’s an add-on, and enhancement, and an extension of what already exists, not a replacement."

IGN layoffs hit all divisions of media giant (joystiq.com) - Joystiq has obtained an internal IGN memo sent by company president Roy Bahat announcing layoffs at the media site today. We currently have no accurate estimate for the number of people let go today, nor do we know if any divisions have been shut down entirely.

Bahat states in the memo, "We're doing this to reduce costs. While we've been doing well -- we're profitable and our audience continues to grow -- we're still feeling the effects of the economy, and we need to make sure we can invest where there is opportunity. Over the past couple of years, we have been focusing IGN on areas where we can not only grow, but be best in the world: serving gamers online, and serving advertisers looking to reach men. To do that successfully, we have to be as efficient as possible in our core businesses. The difficult actions we're taking today get us to where we need to be."