Here’s a roundup of today’s news found elsewhere on the internet:
Mafia II lasts 15 hours, says 2K (vg247) - Mafia II producer Denby Grace has revealed the 50’s-gangster title will last up to 15 hours.
When addressing questions on whether or not the game could fit on one DVD, he said that “issues” did exist at one point but are non-existent now.
“There were at one time. We’ve resolved those issues now,” said Grace. “Not to go into too many details, because it’s not very interesting, but we had to split out languages.
“We’re doing full localization for every language, which is pretty unheard for an open-world game, but it’s something we’re committed to because we have such a huge following in Europe.”
He further added: “So we’ve had to do that, but the English fits fine. It’s one disc. The experience is 15 hours, so it’s not too bad. But the scope is pretty huge, the script’s like 600 pages; 160,000 words; 300 speaking characters. It’s huge, but it fits on a disc.”
Mafia II was recently delayed until Q4 of this year, with a new trailer released last week to boot. But Grace insists it was down to “polish” to the game a little more.
“The reason for the delay is polish. You’ll see the game looks great as you play today. It’s just not quite perfect, which is what we at 2K generally strive for.
“It’s what we want to be known for, the quality of our games. Just having come so long, it would be foolish to release it too early.”
Sony names motion controller PlayStation Move (gamesindustry.biz) - Sony has finally announced the name of its PlayStation 3 motion controller – now officially known as PlayStation Move – revealing that it will also operate with a 'sub-controller' alongside the PlayStation 3 Eye.
The platform holder said that a bundle of the controllers will sell for below $100 when launched in "fall", adding that 36 third-party developers and publishers are on board to support the new platform.
Sony says the sub-controller is designed to further expand gameplay options – it features an analog stick and directional buttons – but users can also use the regular DualShock controller for the same effect.
The PlayStation Eye camera "detects the precise movement, angle, and absolute position in 3D space of PlayStation Move motion controller," according to Sony, while the Move peripheral features a "three-axis gyroscope, three-axis accelerometer and terrestrial magnetic field sensor, as well as a colour-changing sphere" which the Eye tracks.
"We like to think this is the next-generation of motion gaming," said SCEA's Peter Dille during the official unveiling at GDC in San Francisco. "Nintendo has done a great job introducing motion gaming to the masses. We like to think the migration from Wii to PS3 is a pretty natural path."
As well as support from the likes of EA, Activision, Ubisoft, Disney and Capcom, Sony itself will release 20 Move games – or titles that incorporate the technology – before the end of March 2011.
PC software sees $13.1 billion revenue in ‘09 (vg247) - PC gaming? Dead? We spit at you. The PCGA has gathered research showing software sales for the platform were up by 3 percent, bringing in a total revenue to $13.1 billion, in 2009.
However, despite the increase, sales of boxed games are down by 20 percent for last year.
There was growth declines for Europe and the US by 10 to 15 percent, but there was an increase for Asia.
“The most notable trend in recent years has been the movement to digital distribution and payment for subscriptions, and the growing popularity with consumers of online games as a service,” says PCGA president Randy Stude.
“In 2009, we saw North America and Europe experience a rapid uptake in purchasing virtual items. This model is what drove growth in Asia, and we think it is just starting to come to Western markets.”
There you have it. Go eat humble pie, PC haters.
Sony Santa Monica working on two new projects (vg247) - Sony Santa Monica has announced it has two new projects in pre-production at the studio: a week before its most recent project, God of War III, launches.
John Hight, product development director at the studio, told MTV:
“We’re jumping right back in, I’ve got a small concept team working on our next product for us.
“We’re actually gonna do something different this time, we’re gonna have a short-term concept, a game that we hope to turn out.”
So when can we expect to hear of this new project?
“I’m not gonna say when.”
Oh.
“But then, we have a much longer term concept team going through, two teams going on at once.
“One with a kind-of long-range, ‘Here’s what we’re gonna do years down the road’, and then another one that’s, ‘Here’s what we’re gonna do as the very next project’.”
SWTOR is EA's "largest ever" project (eurogamer) - BioWare's Star Wars: The Old Republic is the most expensive game ever created at EA.
The publisher's chief banker Eric Brown described the MMO as the "largest ever development project, period, in the history of the company".
He said a packaged game usually costs around $30m to make at EA, but "any MMO costs significantly more than that".
When asked by a member of the Wedbush Morgan Securities audience in New York today how the cost compared to World of Warcraft, Brown said Blizzard spent "$100 million, perhaps more" to ship the game in 2004.
"That's lifetime [research and development] to actually ship it and obviously then there's maintenance subsequent to ship and expansion packs," Brown added.
These days, WOW makes around $100m a month from subscriptions. EA no doubt hopes SWTOR will recoup costs in a similar fashion.
"MMOs are sizeable undertakings," quipped Brown.
EA is steering Star Wars: The Old Republic towards a spring 2011 release. Take that with a pinch of salt, as these things slip.


,,
Facebook Comments