Codemasters’ rumoured first-person shooter project has today been named and detailed. Called Bodycount, players will assume the role of an operative working for a shadowy organisation known as the Network. They will be employed to kill high-value “Targets” and leave no witnesses.

Using the EGO Game Technology platform, an evolution of the EGO Engine, the studio describes the game world as “shreddable.”

The game will feature both singleplayer and multiplayer head to head and cooperative modes.

“We’re all massive FPS fans,” said Stuart Black, Creative Director on Bodycount “and believe that there’s room for a refresh of the shooter experience.

 
Codemasters announces Bodycount

“Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”

Bodycount is “set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction,” reads the media release.

Someone’s on their sixth coffee, we see.