Here’s a roundup of today’s news found elsewhere on the internet:

Battlefield Heroes boasts army of 3 million (GameSpot) - It took one month for Battlefield Heroes to register 1 million players. Two months after that, Electronic Arts announced that the free-to-play PC shooter had made it to 2 million players. Today, three months after announcing the game's last milestone, EA confirmed that the userbase for Battlefield Heroes had reached the 3 million mark.

In a statement, Battlefield Heroes general manager Ben Cousins dropped a few usage stats on the game. Since launch, Cousins said players have collectively spent 1,300 years playing the game, with 300 million confirmed kills between them spread out over 150 million game rounds.

As it did with the 2 million milestone, EA is celebrating the event with new content for the game. The publisher today released Sunset Showdown, a new map centered on a hilltop church control point.

Koller: Natal and Wii will have trouble matching Sony motion control (gamesindustry.biz) - John Koller, Sony's head of PlayStation marketing, has said that family, shooting and sports games will be central to the success of its upcoming motion controller, and that Project Natal and Wii will struggle to compete with it in those genres.

The exec also revealed that Sony's main focus in 2010 would be on motion control gaming, 3D gaming and the PlayStation Network.

"In terms of the best types of games, I'd say that right now we're looking at a real wide variety of genres that can utilise the technology," Koller told GamePro, when quizzed on the sorts of upcoming PS3 titles that would benefit from motion control.

"I think the areas that are going to be really critical to our success will be family games, as well as shooter and sports games. Those are going to be the areas that will really define success because they're areas that, quite honestly, I think Project Natal and the Wii are going to have trouble matching from a differentiation standpoint.

"We look at motion control as being that much more than what exists on the market. The Holy Grail of gaming is placing you as a consumer into the game physically. When we provide further details, people will see exactly where we're going."

The PlayStation Network will also be a "critical" part of Sony's 2010 plans, he added.

Digital Re-Releases Deal Damage to Collections' Value (Kotaku) - Who doesn't love it when golden oldies get a re-release over the PlayStation Network or Virtual Console? Game collector, that's who. MTV Multiplayer examined collectible game values and saw many nosediving after getting a reboot on the current generation.

Some highlights or lowlights - really, you should go see the whole thing - Marvel vs. Capcom 2 bottomed out after releasing to Xbox Live Arcade and PSN this year. After reaching highs of $109.99 (PlayStation 2) and $91.99 (Xbox), they slumped to $43 and $30 respectively after the title went out online. Ouch.

The games get a dead-cat bounce but prospects for a recovery beyond that aren't good, if Castlevania is any indication. Castlevania: Symphony of the Night in its PSOne form hit $50.75 in December 2006. The next year, the game was released on XBLA and PSN, dropping the hard copy value to $19.99. It's recovered slightly to $27.12, but that's just a little over half its pre-re-release (say that three times fast) high.