Peter Molyneux wept openly in an interview this morning, describing his past few weeks as “a disaster” and “the worst and the best two weeks of my life”.

Speaking with RockPaperShotgun about the launch troubles of latest project Curiosity and his recent failure to meet player expectations, the British game design legend broke down.

“I know I’ve said things… I wish I could not say them, I guess. I just… I still believe so much,” said Molyneux, failing to fight back tears.

“I swore that when we started 22 Cans that we wouldn’t over-promise, and I guess through stupid mistakes we have.

“I have to live by those. If it means that the project doesn’t get kickstarted, if it means that people use the Kickstarter to vent their frustrations, then I guess I have to live by that.”

Although it’s unclear in the interview, Molyneux, who yesterday announced a new god game along the lines of seminal title Populous, appeared exhausted and close to defeat.

“I’m one of those human beings who’s surprised he’s still alive every time he wakes up in the morning,” he said.

“I think I will be doing games until the day I die. I can’t see that, at this rate, the way I’m burning through my life… I don’t see that I’ll be alive much longer.”

“I’d rather go and face my critics and face people’s rejection than go down a conventional route, I guess. Maybe that is madness. I don’t know.”

Molyneux's latest project is GODUS, a re-imagining of Populous that his studio 22 Cans is attempting to fund via Kickstarter.