The next Mass Effect title will run on the Frostbite 2 engine, and the game's development is already underway at BioWare Montreal, the developer has announced.
Previous Mass Effect titles have been largely produced by BioWare’s Edmunton office. However, the company’s Montreal team was responsible for Mass Effect 3’s multiplayer, as well as for various DLC throughout the series including upcoming campaign expansion Omega.
In a post on the BioWare blog, Montreal studio director Yanick Roy said Edmunton would still be supporting his team throughout the game’s development.
“On top of that, Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game,” he said.
“We all care very much about Mass Effect and make our decisions based on what’s best for the game.”
By Roy’s own admission, there was not a lot he could say about the new game, “except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building”.
“The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts,” he added.
“You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”