A local developer who left steady employment to make games full-time at age 39 is looking to crowdfund a procedurally-generated survival horror title for PC.
EyeMobi founder Joe Chang put in 14 years of corporate IT work and a stint at his wife’s immigration business before he decided it was finally time to take the plunge and pursue his real passion: video games. “Secretly, it’s all I wanted to do,” he says. By 2012, the now or never moment arrived: “Bugger it, I’m actually going to try and make something from something I like doing.”
That time in IT wasn’t wasted of course: Chang was a software tester and test manager, so his transition from HTML5 games to mobile to PC was smoother than you might expect.
Wellington-born Chang’s Kickstarter is for Phantasmal, a first-person survival horror title which was conceived during a seven day FPS jam – the same event that served as a catalyst for Superhot, Catlateral Damage, and Receiver, among others.
Trade Offers will not be an option in FIFA 15’s Ultimate Team mode, as EA continues to wage war on cheaters in the best-selling football franchise.
In prior versions of the game, Trade Offers allowed users to exchange items directly rather than rely on the game's auction mechanism.
Trade Offers were in the game so players could barter or share items with friends, but the system quickly became the domain of coin sellers.
Two new companions have been added to Larian Studios’ CRPG Divinity: Original Sin thanks to a free update.
The Bear and the Burglar DLC pack is available for free via Steam or simply by updating the game on GOG, and places two new companions – a ranger and a rogue – in Cyseal, ready to join your party.
Both have unique story arcs, but must be convinced that spending time with you is a good idea.
The warm but not volcanic reception Destiny has received might mean that Bungie misses out on a cool US$2.5m “quality bonus”.
A clause in a 2010 contract between Activision and Bungie – which was made public thanks to the legal battle between Activision and Vince Zampella and Jason West – states:
“Activision shall pay to Licensor a quality bonus (the "Quality Bonus") in the amount of Two Million Five Hundred Thousand Dollars ($2,500,000) should Destiny Game #1 achieve a rating of at least 90 as determined by gamerankings.com (or equivalent reputable services if gamerankings.com is no longer in sen/ice) as of thirty (30) days following the commercial release of Destiny Game #1 on Xbox 360.”
New-gen versions of wrestling game WWE 2K15 have been delayed a few weeks so extra polish can be applied.
The game launches on Xbox 360 and PlayStation 3 on October 31, but won’t be out on Xbox One and PlayStation 4 until November 21.
"Visual Concepts and Yuke's are committed to delivering the most authentic and action-packed WWE experience to date, including release for the very first time on next-generation consoles,” said Visual Concepts boss Greg Thomas.
SteamWorld Dig developer Image & Form has announced SteamWorld Heist, but don’t call it a sequel.
Where Dig was a platform action-adventure, Heist is a turn-based strategy game that takes place in the same world.
According to Image & Form, SteamWorld Heist is a game about space adventures and survival, wherein players recruit a team of ragtag robots to explore and scavenge the remains of a destroyed world.
More than 20 million people have played Hearthstone: Heroes of Warcraft, Blizzard has announced.
The publisher made the announcement over Twitter. "Thank you all for joining us in Hearthstone," said Blizzard. "We're going to need a bigger tavern!"
Hearthstone came out of beta on PC and Mac in March. The free-to-play collectible card game is also currently available on iPad.
A free demo for all-star fighting game Super Smash Bros. will soon be available on 2DS and 3DS, but it can only be played 30 times in total.
The demo launches on September 20, and will be available from the Nintendo eShop.
However, some Club Nintendo members will get early access to an unrestricted version of the demo via an email that Nintendo is sending out today.
EA wants start prioritising players again, EA CEO Andrew Wilson says.
Speaking at the GamesBeat Conference in San Francisco this morning (as reported by Polygon), Wilson laid out three things he wants his company to achieve over the next three years.
"The first is to re-establish a player-first culture in the company," he said, implying that EA has not been doing so.
The sale of Minecraft and Mojang to Microsoft was actioned to keep Mojang co-founder Markus "Notch" Persson sane, he says.
In a post on his personal blog, Persson – the creator of sandbox phenomenon Minecraft – has detailed how he felt so overwhelmed by Minecraft’s staggering success that selling the game ended up being the only option.
“It’s not about the money. It’s about my sanity,” he wrote.
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