“I think World of Warcraft has changed,” begins Greg Street. We’re in a poky cubicle on the second floor of the Anaheim Convention Center in California. Below us, more than 26,000 attendees are taking in BlizzCon, Blizzard Entertainment’s annual community celebration of its Diablo, StarCraft and Warcraft franchises. Only 10 minutes earlier, Street was on stage presenting the game’s new expansion, Mists of Pandaria, to thousands of fans from around the world.
Set on a pan-Asian-themed island that has been hidden from the world since the Sundering, Pandaria is a land inhabited by a society of Panda-like creatures. It’s Five Deadly Venoms and Pokémon; it’s Kung-Fu Panda and Confucius.
Street, known to players by his handle “Ghostcrawler”, is the lead systems designer on World of Warcraft, and as such is intimately involved in nearly all facets of the game’s development. If for long-standing subscribers Ghostcrawler’s opening remark is a statement of the obvious, it’s one worth repeating all the same. Before anything else, Mists of Pandaria is a response to change – one that plots a new course for Blizzard’s billion-dollar leviathan.



















