Obsidian Entertainment has revealed a significant feature boost that will come with Pillars of Eternity's 3.0 update.
In addition to new stories and quests, a new difficulty level called Story Time, aimed at players only interested in the game's narrative, will lower the difficulty of combat and reduce the need to specialise squad members.
For more hardcore players, a new difficulty feature called Knockout Injuries will impair characters who have been knocked down until their next rest, while the game's third act will be made more difficult, with fewer "trash mobs."
Athletics and Survival skills now give access to abilities like mid-encounter healing and wilderness resting bonuses, respectively.
Finally, the in-game Bestiary and Action Bar have also been updated and re-organised.
Unreal Engine 4 will soon support the creation of games from within a virtual reality environment.
The popular development suite, built by Epic Games, has supported VR output since the early days of the medium, but the Unreal Editor itself has only functioned on traditional screens.
"The industry's dirty little secret with VR development is we're developing these VR experiences while we're sitting at a PC using a mouse and keyboard," said Epic founder Tim Sweeney.
DICE will run a closed beta of anticipated sequel Mirror's Edge Catalyst, the studio announced today.
Signups are open now for the beta, which will run on all platforms at some point before the game's release date.
Publisher EA Games also debuted a new trailer, outlining the game's – and its protagonist Faith's – story.
PikPok Games' sci-fi racer Breakneck has made the leap to PC and Mac via Steam Early Access.
The Wellington-based development studio released the game for iOS and Android last year, and says it wishes to use Early Access to provide the game on desktop while adding new features.
Breakneck has players race a hovering vessel endlessly through a stark, alien-occupied Earth, skimming past obstacles, avoiding enemies, and collecting resources.
CCP's online shooter Dust 514 will be shut down on May 30th, with its development team moving to a wholly new shooter set in the same universe.
Purchases and packs for the EVE Online spinoff have been removed from the PlayStation and in-game stores in advance of the closure, while players with in-game currency can still use Dust's marketplace.
The planned 1.3 update to the game has also been cancelled.
A few details have emerged about the upcoming Hitman's episodic structure, beta, and PlayStation-exclusive content.
The stealth assassination game's structure is "inspired by contemporary TV series," according to developer Io-Interactive, and can be purchased as a US$60 season or as individual episodes ($15 for the first and $10 each from there).
Io-Interactive says the fully episodic structure will let the game tell both compartmentalised assassination stories as well as weave a larger narrative involving multiple characters.
Xaviant today announced The Culling, an ultraviolent competitive survival game set for early access next month.
Taking cues from films like Battle Royale and The Hunger Games, as well as survival games like DayZ and Rust, The Culling pits 16 players against one another on a remote island.
Players seek to be the last one standing, using exploration, scavenging, crafting, and violence to get one up on their competitors.
The developers of multiplayer dinosaur survival game Ark: Survival Evolved say Sony needs to start an early access programme for PlayStation.
"We're pretty excited about PS4. We wish Sony had an early access program, and a lot of people have been asking us for it," said Jesse Rapczak, the game's creative director.
"Ark is in the state where at present time unless it's finished, it's not coming out on PS4 until they have some other program that allows us to do that."
“Gamers who expected a seductive femme fatale in [i]Bombshell[/i] will be seriously disappointed. The writing and story consist of dull contrivances, terrible one-liners, and an overall feeling of disinterest.”
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