Space MMO Eve Online is set to adopt a free-to-play model, after 13 years of subscription-based operation.
This November, players will be able to log into the game and explore its universe, though with more restrictions than paid subscribers.
The mechanism by which accounts are differentiated is actually explained with in-game fiction, centring around Clones, the system whereby players can respawn and teleport around the galaxy.
Subscribers will become labeled "Omega Clones," and will operate as they do now, while free accounts - "Alpha Clones" - represent the "base state" of clones, and will have a slower training rate, on a subset of oft-used ships only.
Developer CCP reassured potential new signups, however, that Alpha Clones will have "enormous freedom," able to engage in activities "from rampaging null sec in Caracal fleets to exploration sites in high sec to playing a major role in faction warfare."
2K Games is set to relaunch Cat Daddy's Carnival Games as a virtual reality game, the publisher announced today.
Originally released on Wii in 2008, Carnival Games is a collection of minigames based around an amusement park theme.
The VR version features twelve games, largely designed to be played with motion controls, including a ring toss, a shooting gallery, a dunking booth, and a ball-catching game.
Gran Turismo Sport has been delayed to 2017, reported Sony today.
In a PlayStation Blog post, Polyphony Digital founder and Gran Turismo creator Kazunori Yamauchi stated more time was needed.
"As we approach our planned release date in November, we realise we need more time to perfect GT Sport," said Yamauchi.
While announcing today that Forza Horizon 3 has gone gold, publisher Microsoft introduced a new addition to the vehicle roster: Halo's famous Warthog.
The game's "2554 AMG Transport Dynamics M12S Warthog CST" is a civilian transport alternative to its militaristic cousin, meaning there's no mounted turret for players to clear a path through their competitors.
However, the civilian model does come packing a 720bhp twin turbo V8, making it significantly faster than models found in Halo titles.
Final Fantasy XV might be a little further off than expected, but at least now you'll have some insight why.
In an interview with Famitsu (translated by Kotaku), game director Hajime Tabata explained the delay was necessary to fix a number of issues.
"For starters the optimisation isn't [yet] sufficient," Tabata told Famitsu. "There are also various bugs as well as places in which the frame rate drops."
Dead or Alive Xtreme 3 will soon receive an update that adds a virtual reality minigame to the fighting game spinoff.
Launching in October alongside PlayStation VR, the "VR Paradise" mode invites players to examine and touch the game's bikini-clad female characters in virtual reality.
Multiple characters are available, in multiple outfits, and multiple modes - called Event Paradise, Photo Paradise, and Gravure Paradise, referring to the Japanese term for men's magazine models.
More evidence of a new PlayStation 4 model, including a full review, has appeared online, despite Sony having not acknowledged the unit's existence.
Freelance reporter Laura Kate Dale got her hands on a retail unit, reviewing it and outlining its new features.
In addition to having a smaller footprint to the original PS4 (264 x 39 x 288mm, versus 275 x 53 x 305mm), the console "features a fully matte finish [...] and a redesigned, more curved look."
This War of Mine developer 11 Bit Studios today unveiled its new game, entitled Frostpunk.
Over a year in the works already, Frostpunk is set in a frozen world driven by steam-powered technology.
Thematically, it follows This War of Mine in exploring "what people are capable of when pushed to the limits," treating survival gameplay as "empathy & decision-making rather than optimisation & resource management."
After 12 years and six expansions, World of Warcraft players might think they had defeated all the enemies Blizzard could throw at them, but according to the developer that isn't the case.
Speaking with Polygon, World of Warcraft senior art director Chris Robinson said there were plenty more potential threats still to come.
"We get into rooms to talk about the future," he said. "From our perspective, it always feels like we have too much stuff to cover still. There’s a whole level of titans and old gods that we’ve kind of touched on, but we haven’t really dug into a lot of that stuff."
“The procedurally generated core has to be judged very much a success, and provides the vast bulk of the good, entertaining aspects of the game. The problem No Man’s Sky really has is: everything else.”
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