AllGamesDelta has posted a few dozen pieces of concept art that are allegedly from God of War IV. [UPDATE: this page has since been deleted.]
The most interesting part? The blog is claiming that IV will represent a shift from the Greek mythology of the previous games to a Norse mythology setting.
Norse mythology is best known for the hammer-wielding, humanity-protecting god Thor, as well as Odin, Njord, and cosmological tree Yggdrasil.
Plenty of games contain references to Norse mythology, including Halo (Master Chief’s armour is named after the god of thunder), Max Payne (characters, a nightclub, and a drug are all named after gods), and StarCraft (four of the 15 Zerg Broods are named after gods).
The other obvious example is Skyrim, which was heavily influenced by Norse mythology.
EA has expressed displeasure that parts of a Mass Effect 2 trailer were used by a Donald Trump fan to show his love for the US presidential hopeful.
The video, called “Trump Effect” and created by Trump superfan “Mark F.”, contains Martin Sheen’s Illusive man voiceover, the trailer’s soundtrack (an orchestral piece by Two Steps from Hell called “Heart of Courage”), and other audio from the trailer.
These elements form a bedrock upon which footage of real-world happenings, and walking hairpiece Donald Trump sit.
Final Fantasy XV will have to sell 10 million copies to break even, according to director Hajime Tabata.
Tabata made the claim in a press conference on the weekend.
Square Enix has made a substantial (though undisclosed) investment in the action RPG, which began development in 2006, when it was to be titled Final Fantasy Versus XIII.
The speed-run record for Dark Souls III has already dipped below two hours, despite only being available in a single territory.
Speedrunner Jung Ho Min cleared the game's Japanese release in 1 hour, 42 minutes, and 10 seconds, by skipping optional areas, utilising unintended shortcuts, and running past most enemies.
FromSoftware's Souls titles are favourites for speed runners due to their perceived difficulty, multiple progress routes, and variety of play styles and gear options.
The first generation of virtual reality hardware from Oculus and HTC is suffering headaches getting orders out.
Due to an "unexpected component shortage," some shipments of the Oculus Rift VR headset – originally set to ship on March 28th – have been delayed, with no revised shipping estimate given.
Oculus says affected customers will be updated on April 12th, and by way of apology announced that it would cover all shipping and handling costs for orders placed thus far.
Capcom has reorganised its mobile activities, establishing a new "Mobile Business Division" to bring its popular gaming brands to phones and tablets.
Beeline Interactive Japan, a wholly-owned subsidiary of Capcom since 2011, has been renamed Capcom Mobile Co in the process.
The newly-named division will release four mobile games between now and March 31st, 2017, which will "aggressively utilise" Capcom's existing IP.
The first raid will come to The Division on April 12, Ubisoft has announced.
The group end-game activity – titled Falcon Lost – is coming in a free update, and according to Ubisoft, will reward teams that come out victorious with high-level loot.
Falcon Lost is set in a completely new, underground water-treatment facility that’s been turned into a stronghold for the Last Man Battalion.
It doesn’t seem like Xbox boss Phil Spencer won’t be ordering his division to crank out a beefed-up Xbox anytime soon.
Responding to the news that Sony is working on a 'PlayStation 4.5', Spencer offered his thoughts on an Xbox One upgrade.
"I’m not a big fan of Xbox One and a half,” he told Game Informer at Microsoft's Build 2016 Developer Conference.
If you’ve wondered how mobile developer Machine Zone can afford to make ads featuring the likes of Mariah Carey, Kate Upton, and Arnold Schwarzenegger, here is your answer.
According to data from research firm Slice Intelligence, the average revenue per paying user of Machine Zone MMO Game of War is US$550 per year.
Contrast that with what the average paying player on mobile (US$86.50 per year on in-app purchases), or console (US$91.58) spends, and it’s easy to see why the studio has a bit of spare cash floating about.
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