Phil Spencer, head of the Xbox division at Microsoft, has spoken at some length about why some games take an inordinately long time to install on Xbox One.
Speaking with IGN, Spencer said decreasing install times was high on Xbox's priority list. The reason some games take so long to install is because they were designed on the assumption that all Xbox One's would be always online, he added.
When Xbox acquiesced to fan demands that the Xbox One allow offline play, it meant that "all the install code-flows weren't as perfect as they could be," said Spencer.
Spencer said he'd asked his team to compare the install times of third-party games on Xbox One and PlayStation 4. The team discovered that while in some instances Xbox One install times were better, in other cases they were "significantly worse", he said.
"Are there systemtic reasons for that? Our drive's obviously the same speed, moving stuff into memory takes the same amount of time; hard drive speed's basically the same, so what's going on?" he said. "I'm capturing the data. I want to be state-of-the-art in install times so people can start playing games as soon as possible. It's high on my priority list."
Red Barrels is working on an sequel to 2013 survival horror Outlast, studio co-founder Philippe Morin has announced.
“After shipping the Xbox One version of Outlast, we took some time to analyze our situation and we quickly realised we had at least another horror game in us,” he told Bloody Disgusting.
“So, yes, we are working on Outlast 2.”
◆ Brawler Samurai Warriors 4 (pictured above) is out now on PlayStation 3, PlayStation 4, and PS Vita.
◆ Shadow Warrior is out now on Xbox One and PlayStation 4. It’s worth a look – read our review of the PC version here.
◆ Sandbox space construction game Space Engineers has sold a million copies through Steam Early Access. Here’s the Steam link if you’d like to make it 1,000,001.
NCSoft has announced a round of redundancies across its Western operations.
WildStar developer Carbine bore the brunt of the redundancies. Up to 60 staff were let go from the Californian studio. Guild Wars 2 developer ArenaNet was the only studio unaffected by the redundancies.
NCSoft said it will continue to support its range of MMO titles, including Guild Wars 2, Aion, and Lineage.
Nintendo has unleashed a deluge of information about Super Smash Bros. for Wii U, which is coming to Australia and New Zealand on December 6.
In a first for the series, a special mode lets eight players fight simultaneously in local multiplayer on special larger stages to accommodate all the characters.
The Wii U version will also allow those playing locally to compete online with anyone. In the future, players will be able to set up customised Tourneys, and there will also be Official Tourneys. Players can Voice Chat with Friends through the GamePad before and after battle, on the Fighter Selection and Results screens.
Share Play is coming to PlayStation 4 next week, Sony has announced.
Share Play allows 60 minutes of online co-op between friends, even if one player doesn’t own the game, and even if the game only supports local co-op.
It also allows a friend to spectate your game and even take control, so they can get past a tricky section for you.
A Melbourne duo are hoping to crowdfund a promising-looking first-person stealth title for PC that looks like it has a decent sense of humour.
“You know you shouldn’t be there, but you are compelled to collect everything on your list. You are The Very Organized Thief!” reads the game’s tagline.
“But darn it! One house isn't enough, even if some unforeseen force keeps moving everything around! You’re an ambitious thief with skills to prove and things you want to organize!”
Grand Theft Auto: San Andreas is getting a re-release on Xbox 360, Rockstar has confirmed.
The re-release runs at 720p and features better draw distances, and an additional 11 Achievements which included in the leaked list earlier this week.
The older version of San Andreas is no longer available on the Xbox 360 Marketplace, with the re-release replacing it on October 26.
“It’s as if Evolution Studios spent so much time hand-crafting dazzling road tarmac textures, it forgot to give the game a soul – something to distinguish it beyond some great audio and visuals.”
Don't miss a thing - get the day's top gaming stories blasted into your brain every evening.